Bluestacks 3 pinch zoom9/7/2023 ![]() Launch a game and open the Controls editor by following the steps given in the section above. Once you follow either of the methods stated above, the Controls editor will open.ġ. Right-click on the "Game controls" (keyboard) icon on the Side Toolbar.Ĭlick on the "Game controls" icon in the Side Toolbar and select "Controls Editor". You can access the Controls Editor in the following ways: if (Input.You can create new controls and/or view and edit the existing controls and keymapping for your favorite games using the Controls editor on BlueStacks 5.Ĭlick on the links below to learn how to: It incorporates some of the ideas I had above and I think that the problem is that it shouldn't be /1000 but an equation including the current scale somehow. I've come up with this below so far but it's not accurate the way I want. Thanks so much for any help or reference. The positions of the fingers will change but the hit.point values should remain the same by changing the scale.īONUS: As a bonus, it would be great to have the camera zoom into a point between the fingers, not just the center. So what I've come up with so far is that each finger must use a raycast to get the A & B points as well as the current scale of the camera parent.ĮG: A (10,0,2), B (14,0,4), S (0.8,0.8,0.8) > A (10,0,2), B (14,0,4), S (0.3,0.3,0.3) The Camera is a child of a null which scales (between 0,1 and 1) to "zoom" as not to mess with the perspective of the camera. The image below illustrates the effect I want to achieve. It must be based on the physical points on the terrain. I'm trying to figure out how to create an accurate pinch zoom for my camera in Unit圓D/C#.
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